catch me if you can  0.1
game.h
Go to the documentation of this file.
1 
2 #ifndef GAME_H
3 #define GAME_H
4 
14 #include "type.h"
15 
16 
24 void MoveToken (CMat & Mat, const char & Move, CPosition & Pos);
25 
31 int ppal ();
32 #endif // GAME_H
void MoveToken(CMat &Mat, const char &Move, CPosition &Pos)
Move the current token according to the character in the 2nd parameter.
Definition: game.cpp:15
std::pair< unsigned, unsigned > CPosition
CPosition : a pair gathering the coordinates in the grid.
Definition: type.h:30
int ppal()
new main
Definition: game.cpp:54
std::vector< CVLine > CMat
CMat : alias to a game grid type.
Definition: type.h:25
Definition of usefull types or aliases for the project.