Struct containing all the game's parameters.
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#include <type.h>
Struct containing all the game's parameters.
Definition at line 35 of file type.h.
std::map<std::string, char> CMyParam::MapParamChar |
List of parameters of type char
Definition at line 37 of file type.h.
std::map<std::string, std::string> CMyParam::MapParamString |
List of parameters of type string
Definition at line 41 of file type.h.
std::map<std::string, unsigned> CMyParam::MapParamUnsigned |
List of parameters of type unsigned
Definition at line 39 of file type.h.
The documentation for this struct was generated from the following file: