Number Crush
1.0
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Definition of usefull types or aliases for the project. More...
#include <string>
#include <vector>
#include <map>
Go to the source code of this file.
Classes | |
struct | CMyParam |
Struct containing all the game's parameters. More... | |
struct | AuthorizedKey |
Struct containing all the authorized keys in the struct CMyParam. More... | |
Typedefs | |
typedef std::vector< unsigned > | CVLine |
CVLine : alias to a line of the matrix. | |
typedef std::vector< CVLine > | CMat |
CMat : alias to a game grid type. | |
typedef std::pair< unsigned, unsigned > | CPosition |
CPosition : a pair gathering the coordinates in the grid. | |
Variables | |
const AuthorizedKey | KAuthorizedKey |
KAuthorizedKey. | |
const std::map< std::string, std::string > | KColor |
KColor : map between the "human" color and its correspondence for the Unix terminal. More... | |
Definition of usefull types or aliases for the project.
Definition in file type.h.
const std::map<std::string, std::string> KColor |